Benefits of having "trusted / high quality" user recognition

One thing I strongly encourage people to keep in mind: any system that is set up will be gameable. All of them. When I was doing corporate training, we had a rule that you "train to the norm, not to the exception." The idea was, of course, that you write a process or a training scheme that will work MOST of the time. Someone's always going to be an exception. Someone's always going to game the system, but if we can make it work 90% of the time, that's good enough.

The perfect is the enemy of the good.

~Philippe (WMF)23:30, 27 November 2009

Covered. I think I said almost the same above - you design it to be 90 - 95% good,which means it's slightly gameable. But you counter that by making sure removal is also to-the-point, and some kind of scrutineers exist for "surprising" results where there is a widespread suspicion of gaming or undue conclusion.

FT2 (Talk | email)23:55, 27 November 2009

Sounds good to me. How about adding process for dealing with the exceptions? I think you probably know what they are by now.

Bhneihouse19:11, 28 November 2009